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Tuesday, February 09, 2010

Death and Dying

After the Session 4, Vendee's player brought up the topic of how difficult it was to be killed now due to the way I houseruled the dying part of death and dying. In my S&W campaign last year there were nights where players were literally spending the game rolling up/introducing new characters, mostly through no fault of their own (orcs can be a major *biotch* fighting in formation with a melee front liner, 2nd rank spearman and 3rd rank oil tosser/archer). So I relaxed the dying rules a bit and now no one has really come close to dying, but there have been alot of unconscious/bleeding out characters. So I worked out this for the World of Onn:

Damage and Death
If an attack hits, it inflicts damage to the defender based on the weapon’s damage die and any modifiers and adjustments from Strength (melee or thrown weapons) special abilities and magic. The damage is subtracted from the defender’s hit point total.
When hit points reach 0, the character is unconscious and at less than 0 he is bleeding to death. Each round the character spends bleeding to death he must make a System Shock roll or lose another hit point. Succeeding at the System Shock roll grants the character 1 hit point. If the character reaches 0 hit points, he is merely unconscious, but the character dies if he reaches a negative hit point total equal to his maximum hit points at 1st level (maximum die result modified by any Constitution adjustment for hit points). Any successful first aid or magical healing will make a dying character stable at 0 hit points and unconscious.

So basically, this means that characters will croak at:

Class
Con 4- Con 5-8Con 9-12Con 13-16Con 17+
Bard
-4
-5
-6
-7
-8
Cleric
-4
-5
-6
-7
-8
  Druid
-4
-5
-6
-7
-8
  Shao Disciple
-4
-5
-6
-7
-8
Fighting-man
-6
-7
-8
-9
-10
  Div.Champion
-6
-7
-8
-9
-10
  Ranger
-6
-7
-8
-9
-10
  Spellblade
-4
-5
-6
-7
-8
Magic-user
-2
-3
-4
-5
-6
  Illusionist
-2
-3
-4
-5
-6


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