Damage and Death
If an attack hits, it inflicts damage to the defender based on the weapon’s damage die and any modifiers and adjustments from Strength (melee or thrown weapons) special abilities and magic. The damage is subtracted from the defender’s hit point total.
When hit points reach 0, the character is unconscious and at less than 0 he is bleeding to death. Each round the character spends bleeding to death he must make a System Shock roll or lose another hit point. Succeeding at the System Shock roll grants the character 1 hit point. If the character reaches 0 hit points, he is merely unconscious, but the character dies if he reaches a negative hit point total equal to his maximum hit points at 1st level (maximum die result modified by any Constitution adjustment for hit points). Any successful first aid or magical healing will make a dying character stable at 0 hit points and unconscious.
So basically, this means that characters will croak at:
Class | Con 4- | Con 5-8 | Con 9-12 | Con 13-16 | Con 17+ |
Bard | -4 | -5 | -6 | -7 | -8 |
Cleric | -4 | -5 | -6 | -7 | -8 |
Druid | -4 | -5 | -6 | -7 | -8 |
Shao Disciple | -4 | -5 | -6 | -7 | -8 |
Fighting-man | -6 | -7 | -8 | -9 | -10 |
Div.Champion | -6 | -7 | -8 | -9 | -10 |
Ranger | -6 | -7 | -8 | -9 | -10 |
Spellblade | -4 | -5 | -6 | -7 | -8 |
Magic-user | -2 | -3 | -4 | -5 | -6 |
Illusionist | -2 | -3 | -4 | -5 | -6 |
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