Crawling Horror (S) | Foot or Hand | Head |
Armor Class: | 7[12] | 6[13] |
Hit Dice: | 1d4 hp | 1d6 hp |
Attacks: | 1 rake or kick (1d2) | 1 bite (1d4) |
Saving Throw: | 18 | 18 |
Morale: | N/A | N/A |
Magic Resistance: | Nil | Nil |
Special: | Immune to sleep, charm and | hold |
Move: | 120ft(40ft) | 60ft(20ft) |
Challenge Level/XP: | A / 5 | B / 10 |
Crawling horrors are the severed appendages of a human or humanoid creature animated through the use of necromantic arts. They crawl, hop and roll along to their victims and inflict light damage, but their true danger lies in their numbers and the fact that they gain a +1 bonus to surprise opponents due to their size.
Crawling horrors can be made with the animate dead spell, with double the amount of being animated by the caster. Crawling horrors turn as skeletons and count as 1/2 HD each.
For Swords & Wizardry, simply divide the first number of their movement score by 10, so Feet or Hands move at 12 and Heads move at 6.
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