Psychic Weapons Table |
Weapon Name | Cost | Damage | SF | Weight | Notes |
Mindblade | - | - | - | - | - |
...Battle Axe | 100 gp | 1d8 | 4 | 2 | - |
...Hand Axe | 20 gp | 1d6 | 2 | 2 | - |
...Dagger | 40 gp | 1d4 | 1 | 2 | - |
...Long sword | 300 gp | 1d8 | 4 | 2 | - |
...Short Sword | 160 gp | 1d6 | 2 | 2 | - |
Mind Gun | 3000 gp | 1d8+1 | 1 | 2 | - |
Mind Rifle | 6000 gp | 1d12+1 | 6 | 4 | - |
Thought Whip | 100 gp | 1d3 | 5 | 2 | 7 |
Psychic weapons all resemble a crystalline handle (Astrillium) of different designs. The design of the handle determines the shape of the weapon. When held by a Psychic or a Natural Talent, the crystal focuses a fraction of the wielder's Astral Field into a solid, tangible weapon. Mind Guns (pistols) and Mind Rifles (rifles) form the Astral Field into small bursts, fired by the weapon at the appropriate time. Thought Whips have the same abilities as a normal Whip (notation 7). Damage inflicted is the same as a normal version of the weapon in all cases.
Optionally, the wielder's Charisma (instead of Strength) can be used to determine bonus damage if the Referee deems Charisma to be in line with determining a character's 'force of personality'.
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