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Wednesday, August 25, 2010

Vendee's Missile Magnifier

Vendee's Missile Magnifier
Spell Level: Magic-user, 2nd Level
Range: Touch
Duration: 48 turns (8 hours)

The caster may 'magnify' up to 20 pieces of ammunition per 4 caster levels, lasting until the missiles are fired or the duration expires (whichever occurs first). Missiles affected by this spell inflict 50% more damage on a successful hit. Magnified missiles are considered +1 per 4 caster levels (maximum of +3) for the purpose of overcoming damage reduction as well.

5 comments:

Kurt said...

My only comment would be to adjust the verbiage somewhat. ...per 4 caster levels, lasting until the missiles are fired, *otherwise used, or the duration of the spell is reached.*

Perhaps also making the missiles +1 per 4 levels for damage reduction as well?

James Bobb said...

This was in the last email I had regarding the spell (Mark II). The spell's duration is set at 48 turns, withe the caveat of ending on individual missiles when fired. A virtual +1 per 4 caster levels is a good idea though. Originally giving a virtual +1 was the thought behind overcoming low-powered damage reduction.

James Bobb said...

I made some modifications to the spell, how does that look?

Kurt said...

Looks good to me. The only thing I would clarify, just to cover the bases, is that the missiles may be used by anyone (if that's the case) or only the caster (if that's the case).

James Bobb said...

Without splitting hairs and getting into a legalese-type description of the more modern games, you can assume correctly that since the range is 'touch' instead of 'self' that others can carry off and fire the missiles.