Spell Level: Druid, 6th Level
Range: 80 ft
The Druid conjures up thorny vines filling a 5 ft x 5 ft x 10 ft cube per two levels. Creatures in the area of the thorns suffer 2d4+2 points of damage. Hacking through 5 ft of vines with edged weapons inflicts full damage, whiel blunt weapons and piercing weapons inflict minimum damage. Each round spent hacking through the wall inflicts damage to the character. Each 5 ft section of the wall possesses 24 hit points plus the caster's level. Moving through a hole created thusly inflicts half damage each 5 ft moved due to the stray vines sticking and hanging out to catch the unwary. Normal fire is ineffective against the wall of thorns, but magical fire will burn them, creating an effect similar to a wall of fire for 1d4 turns if the damage is not enough to outright destroy it.