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Thursday, July 29, 2010

The Desert Nomads Campaign Info

I'm running the 'Desert Nomad Series' Modules X4 and X5 for my Thursday night World of Onn RPG group. I think I'll start to post the old module covers when we start a new module so the beginning of any campaign has an immediate reference for you, the readers. Please feel free to post or email any questions about how anything has been handled or how I may work something 'behind the screen' and I'll be happy to share. Thus far, the World of Onn ruleset has been a perfect mesh for the D&D modules and module bits I've run over the last year. This is the first (hopefully of many) full module series I plan to run for my group. Thus far the module has run stock and as-is with no changes needed by me to smooth any rule inconsistencies or monster issues. I did change the NPC that kick starts the adventure series, making him a Magic-user since the group didn't need another Cleric. The core group consists of:

Cortain - a male elven Spellblade, level 10
Val - a male gnoll Ranger, level 10
Steel - a forged man Fighting-man, level 10
Yurur - a male dwarven Cleric of Gromlun, level 12
Richard (NPC) - a male human Magic-user 11

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