Psychic Powers (Wild Talents)
For some mysterious reason, some
very few people develop minor Psychic ability. They never gain enough
mental energy to become a full Psychic (and those that develop these
wild talents cannot ever become Psychics).
creature has a 1% chance to develop wild talents if they possess a Charisma score of 12 or greater. For every 4 points of
Intelligence and Wisdom, add another 1%; every point of Charisma over 12
adds an additional 1%. If a 100 is rolled on the check, the character’s
mind burns itself out when the wild talents manifest, reducing Intelligence, Wisdom and Charisma by 1d4 each.
Those with wild talents gain a Psychic Point pool of 1d3 points, plus
an additional 1d3 per point of Charisma adjustment. Wild Talents gain a number of Devotions equal to 1 plus their Charisma adjustment, chosen at random.
Wild talented characters determine their statistics for
mental combat the same way Psychics do. A wild talent's powers are unaffected by their level, for all psychic purposes they are treated as 1st level Psychics.