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Thursday, February 06, 2014

Psychic Wild Talents

Psychic Powers (Wild Talents)

For some mysterious reason, some very few people develop minor Psychic ability. They never gain enough mental energy to become a full Psychic (and those that develop these wild talents cannot ever become Psychics).

Every sentient creature has a 1% chance to develop wild talents if they possess a Charisma score of 12 or greater. For every 4 points of Intelligence and Wisdom, add another 1%; every point of Charisma over 12 adds an additional 1%. If a 100 is rolled on the check, the character’s mind burns itself out when the wild talents manifest, reducing Intelligence, Wisdom and Charisma by 1d4 each.

Those with wild talents gain a Psychic Point pool of 1d3 points, plus an additional 1d3 per point of Charisma adjustment. Wild Talents gain a number of Devotions equal to 1 plus their Charisma adjustment, chosen at random.

Wild talented characters determine their statistics for mental combat the same way Psychics do. A wild talent's powers are unaffected by their level, for all psychic purposes they are treated as 1st level Psychics.

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