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Showing posts with label Mindless Wandering. Show all posts
Showing posts with label Mindless Wandering. Show all posts

Tuesday, March 06, 2012

Another monent in Gaming Infamy


This little wonderment of mishap occurred not long after a few 3.5e players got together when I offered to run them through some old-school-cool game: Swords & Wizardry. As I recall, we never got to the actual adventure that night and there were a bunch of characters lost, lol! I used the 'beta' of Michael Curtis' Stonehell Dungeon when he was posting it in sections on his excellent blog and added some flavor to the surface in the form of a small military fort on a desert borderland called Fort Sarwidge. Lots of fun times!

Saturday, February 18, 2012

A little fun from Gaming moments past

I'm a hardcore KotDT fan, and when funny stuff happened at our gaming table I'd do a small strip commemorating the moment... for the longest time when we ordered out for food invariably someone's food was left off the order and a delivery person (sometimes a cute delivery person ^_^) would have to run it out late. For the longest time it was also the same person's food too, lol! Well we tried a different place that didn't have delivery so one of the group went to get the food, which should have been about a half an hour or so...







Thursday, December 01, 2011

The World of Onn Forum

I decided to let the World of Onn/Rifthaven forum go. In case anyone had it booked marked, don't fret. Onn is still going strong and coming along as I hoped it would.

(or, as most would say, behind still and causing me fits, lol)

Friday, October 14, 2011

Sorry Folks!

Sorry the posting has way slowed down the last few months! Please be patient as I turn the corner into the homestretch of the Revised Core Rules for Onn! I'll begin posting up alot more in the coming weeks and get things back on track!

James

Saturday, May 21, 2011

BACK

As a note, just got the computer back last night! I did continue drafting the Treasures and Atlas sections on my laptop, but it has none of the software for the real work, nor art, so while things are ahead, they are behind in a fashion.

Stay tuned for more news, previews, Random Dungeon and Onn goodness!!

A sub-campaign started while I've been away - S3: Expedition to the Barrier Peaks using Onn as the ruleset!!!

Wednesday, February 23, 2011

Downtime

Due to my power supply frying in my desktop PC, work has once again ground to a halt on the Revised Core Rules and Supplement II. All the files are safe and no data was lost (I back everything up in a crazy way now) but the software I use for everything and the pdf software is on the desk PC, so until I get a new one...I'm spinning my wheels.

I did finish off the monsters section and get started on the treasures section before everything happenned. I got as far as implementing a new/old treasure style more in line with D&D using Treasure Classes and designated A through K (there are no individual classes and group classes). Basically every group of monsters has a treasure class, whether they are encountered individually or not. The Referee can reduce the treasure by half for less than average numbers of monsters encountered or double it if more than average monsters appear. Also, the treasure list is expanding more, allowing for more miscllaneous treasures and more types of cursed treasures.

I also have rooms 7 thru 20 for the random dungean as well on that drive, so I may roll up new ones and save those for later.

I'll post more as news happens.

Monday, June 21, 2010

The Oldguy is back!

After a months-long absence Chgowiz, of the 'Old Guy RPG Blog' has made a return. His many thoughtful posts, ideas and insights have spurred some of my own takes and ideas into fruition in the past and I'm glad to see his return.

The link to the Chgowiz Old Guy RPG Blog is now active again.

Sunday, June 20, 2010

Happy Father's Day

For all of you gamers out there who have started growing the next generation and those that still have the parents that brought you into this world, Happy Father's Day!

For myself, finished up the second printing of Onn Supplement I for Swords & Wizardry this morning. Later this week, after I recieve the proof and have a chance to review it, it will go on sale (maybe by Friday). The second printing incorporates the errata for the first printing as well as updated information for Onn itself and Ossus (the lands featured on the Supplement).

Thanks to everyone for their support and Happy Father's Day!

Wednesday, June 02, 2010

Gaming Limbo

Lots has been going on lately, forcing me to cancel my normally-running Thursday-night Onn game last week and this week and to miss the 1st session (and probably 2nd session as well) of a new 3.5-with-a-retro-feel campaign being run by my buddy Bart (which I am so looking forward to because his last campaign was something us old-times still talk about and it's been something like over a decade).

The Thursday group Sirac Point campaign has been put on indefinite hiatus, running a higher level game has opened a door I was waiting for those characters to level up high enough for me to do: Run some Expert-level D&D modules that I've had forever with World of Onn. Eventually when I get back to gaming, hopefully next week, we're going to be playing the Desert Nomad series X4 and X5. I'm not sure about running X10 since it contains all elements Mystara and may take too much to convert to Onn.

Man am I looking forward to this!

Tuesday, April 27, 2010

Slow Blogging - May

There may be a slowing down of material on the blog for the next month.

I'm hard at work finishing up OB1 - Expedition to Haindrad's Tomb, which is as much wilderness exploratoration as a site-based adventure as it is a location-based adventure for 1st-3rd level characters. Kimberly has submitted several cover concepts for it. One I liked particularly well and I'm hoping it turns out as good as I think it will.

I started drafting up OB2 - Grimwood Keep, a location-based ruin and dungeon for 2nd-5th level characters.

OE1 - Jotun Pass is a site-based wilderness adventure for 8th-12th level characters that I'm pulling together as well.

Work on a Second Printing vesion for the Core Rules is moving along. The major change involved is slowing down the progression of saving throws to match the attack matrix/bonus of the class being played. This helps spells and effects keep their punch better at mid levels instead of the yawn fest that happens when a player or Referee asks for a save and a natural '1' isn't rolled.

As well, work on the Core Rules Companion is going on too.

The major reason is that family is visiting for the majority of May from across the Atlantic (from Norway) so my time, when not working and sleeping, will be taken by enjoying their company and visiting with family. They only get to visit a couple of times a year, so understandably, I will be very busy this coming month.

Friday, April 23, 2010

The Tale of the Dice

My dice hate me. Most people comment on how a bad roll during this one game affected the outcome, or that one time years ago they had a character die because of a fumble or rolled a natural 1 on a skill check or critical failure doing something important. That’s blasé where my dice are concerned. Oh sure, once a year or so they go on a hot streak and my players bemoan their fate for that evening, but knowing if they survive what is sure to be hours of pain for their characters the rewards will be truly awesome (because I usually randomly roll most treasure on the spot as well), but most of the time my dice just plain suck.

Case in point last night. The Sirac’s Point group rolled up higher level characters to take a couple weeks off from the normal low level campaign. I gave them a set of guidelines for character creation and on the 250k XP, we ended up with an 8th level Spellblade, an 8th level Ranger, a 9th level Ranger and an 11th level Cleric. Now, each player could draw as much mundane equipment as they wanted (and could reasonably carry) and after generating magical gear, most was par for the course as far as magic goes (there were a couple of powerful items, but nothing overly powerful). The Cleric wanted a crystal golem (something he invested most of his adventuring coin in was used as the explanation) and was allowed, the Spellblade had a ‘3rd level’ dog familiar, one Ranger a pair of ferrets, a war dog and hawk for animal companions and the other ranger a giant centipede for his animal companion (which he was ridiculed for as such an odd choice, but later turned out to be a good choice since it was combat-capable). No one had an AC better than -1[20].

After doing the details, ordering food and finally getting down to play, there was one major encounter - a group of 5 hill giants. At +8 to hit and inflicting 2d8 damage per hit, the combat was pretty one-sided. The players took light damage (except for the Cleric, who was a dwarf and used as bait to draw them in), but my dice consistently rolled 2 through 6 (10-14 with the +8), which wasn’t enough to hit even these lightly armored adventurers. The giant’s treasure, about 5k in gold value, when traded out came to 2 gems worth less than 225 gpv. No magic items, not even a potion.

They (wisely) avoided an encounter with a herd of at least 4 gorgons (my rolls failed to detect the sneaking Ranger who was scouting). In retrospect though, the armored dwarf Cleric could have been scouting and they would have continued grazing unawares by the die results.

When they camped for the night, the lone success I had was with a black orc. It crept into the camp while one of the rangers was on watch and successfully stuck him in the back. It didn’t come close to killing the Ranger, but the fact that after all the mods he successfully sneaked in and got off a successful attack, well the deck was stacked against him. He was cut down in short order, but he served his purpose. The dice went back to normal though, granting the orc no treasure, except the crappy short sword he carried and his padded armor.

This becomes a problem for games I Referee, because the players and their characters will go mostly unscathed unless you concentrate a majority of your attacks on a single character and alpha strike him, thereby allowing the players to pick you apart. Sometimes I’ve outmatched the group by 3x or 4x their level with encounters on purpose (and this would spell TPK or near TPK in other groups I’ve played in over the years), but while difficult and occasionally deadly, most of my groups survived mostly intact. All because of my dice. I should note I don’t play antagonistic towards my players or as a me vs. them mentality, but one of the aspects of the game is to provide combat challenges…keyword being challenges. It’s pretty darn hard to provide said challenges if the random generation aspect of the game doesn’t seem all that random, and is consistently on the bottom side of the number generation ability of the dice.

In both groups I play in, tales of my dice and their ability to snatch defeat from the arms of victory are legendary. For every story of something cool that has happened, my friends can give you two stories of how things have gone horribly wrong for me because my dice hate me. The funny thing is, over the years I’ve acquired new dice, been given dice as gifts, found dice in gaming products I’ve bought in old bargain bins and off of e-Bay and their story just adds to the living legend of “Jim’s Dice”. In a way it’s frustrating because I love this hobby a lot, but one of the integral parts of it doesn’t give me a lot of love back.

Over the years I’ve come to embrace the tough love, knowing there will be a session where the dice go red hot for just a bit and allow me to do something phenomenal and I take a bit of twisted pride when someone else at the table goes on a cold streak and someone says “it looks like you’re rolling Jim’s Dice”.

In my circles of gamer friends, I’ll take that claim to infamy, as long as they enjoy the games.

Roll on!

Sunday, April 18, 2010

Busy Weekend

Normally I keep things rolling out on the blog over the weekends while others go into 'weekend hiatus'. Fortunately (for me) this was a Gaming Weekend with my regular World of Onn - Tales from Sirac's Point game on Thursday the 15th and Saturday's 3.5e Magister Series game run by Jake. My work schedule covers weekends as well, so between being father, worker and gamer I had little time to have an online presence.

The Sirac's Point game has reached a point where, while it has been sandbox-heavy, there are things that go on whether the PCs have a hand in them or not. My players though seem to have a knack for being in the middle of the biggest poop though and several relevations came to light during Session 11. I'll post the full session log on Monday (my 1st day off next week!).

Something interesting has also been happening to the Saturday group for a while now, but I've refrained from commenting on it. Most of the people in that group are longtime gamer friends that stretch back into the AD&D days. They play 3.5e now, but there is a retro-culture movement in the group. While I was working on my Onn Core Rules, I took my leave from gaming on Saturdays so that I could put my free time into writing. While away it seems that oldschool elements have found their way back to the gaming table, albeit slowly, and are changing the game. One great example of this was last night. The topic of 'bouncing' lightning bolts off of walls and floors and fireballs that expand to fill their volume came up. The group all voted in favor of such things again. Jake (DM) said the change would be made, but he wasn't going to change the current rules in the middle of the session so there would be some consistency.

Now I know the major reason for the group playing 3.5e is as much economical as anything else. I sold off my entire collection of rulebooks in the summer of '08 to some lucky guy on e-Bay and never looked back. But easily, other people in tha group have spent over $1,000 for rulebooks, complete books, supplements, etc like I did. The amusing thing (as I see it) is we played the perfect game for the group back in the day and even with the modern version of the game, I've noticed the little bits being put back into it are directly from this era most of us played so long ago.

I gave out Onn Core Books to them as (very) late Christmas gifts because they were the group that primarily playtested my game and I would have never had the opportunity to create it without them. Maybe down the road I'll ask them to consider playing it in between the current-running campaigns as a filler if my work schedule allows for it and they seem receptive to the idea.

Saturday, April 03, 2010

Short Leave

There won't be any more posts until Monday. I'm kicking it new school with the 3.5 Saturday group and doing the family thing for Easter. Everyone enjoy the holiday if you observe it (or are kindly forced to by others)!

Tuesday, March 23, 2010

The Difference in Old vs. New

While I could never put my preference of old school games into one single coherent short explanation, I just stumbled across this and it created a Lightbulb Moment of Zen and explains exactly why I like old school games more then 'modern' games:

It's interesting how, in a "modern" RPG, you create a powerful and strong hero, spending hours to choose your previous careers, skills and history while Old School RPG were all about BECOMING a hero and creating your character was rather simple procedure.

You strip away all of the mechanical simplicity or complexity and rules gobbelty-gook from any game and it's the mindset of modern games that already has you somewhere before you begin your career. It's the concept of older games that characters began as nobody, but through wit, guile and some amount of luck, could rise up and become someone. That part of the magic is gone...

Sunday, March 21, 2010

Retrospective: Building Onn as a Game

I thought this was important enough to post despite by self-imposed ban on posting til Monday. I spent about 6 fun-filled hours dungeon crawling with most of my oldest gaming friends and the people most responsible for the playtesting the budding idea for creating my own game for my Onn setting. I handed out Onn Core Rules books to all present, with a 'Merry Christmas' because these players are the ones that allowed me to begin the process of game deconstruction and design.

I was asked a few questions (I had not really told anyone about the books, as they were supposed to be Christmas presents, but I got a bit behind schedule) and when I made the statement "I knew I was making the game I wanted when Bob* walked out of the game that one night", some of the players nodded remembering the night in question and the player in question's wife gave me a confused look. We got started right after that, and I didn't have a chance to explain my answer (it sounded more negative than I intended, because without 'the Event' happening this game probably would have never have been created and would have languished as nothing more than defunct houserules for a different game), so I'll take the time to do so for all to see. It's also a lesson in design - sometimes you may have a great idea, but still be on the wrong track. Lastly, it's a lesson about friendship and gaming - sometimes you need to listen to what your friends and players aren't saying as much as what they are saying.

It started out, as noted elsewhere, for a 3.5e setting with rules 'modifications'. Before my last 3.5ed campaign was started (early in 2007), I posted to the group's website that I would like to run a houseruled game with some information on the changes. The group responded positively and green-lighted the project. Now, through what was turning into a rewrite of powered down 3.5ed rules, I would add some houserules and when we would get together there would be some discussion of them and either the group would agree to playtest the rules changes or shoot them down before almost each session.

I think throughout the campaign, I used 2 or 3 initiative systems and one of the players would always ask "so which Initiative system are we using this week?". Looking back the players were definitely more patient than I deserved and for the most part whenever I rolled out changes they would generally accept trying them. Except once...and it turned out to be the critical turning point that changed my tack and moved Onn away from being a 3.5ed supplement.

I had tinkered with all of the classes I wanted to have in my game but largely left the Fighter class intact at the beginning. Trying to deal with the enoumous amount of feats they amass and their combat power was too much a headache. I did get around to it though and the night we sat down to game and I had the proposed rule changes one of the players, Bob, with a fighter character had a literal meltdown, shouted a couple of choice words, balled up the proposed rule changes and walked out. Most of the other players had varying reactions and the wind was literally sucked out of the game for next few sessions. We all got together to play though, so play on we did.

Now, Bob and I have known and played together for a long time and Bob's opinion is something I value. While we don't see eye-to-eye on everything, we can hash out something from both sides and play on without any real issues. So when this happened, I knew I was on to something and at the same time knew I was on the wrong track trying to use 3.5ed and 'roll back' the power level of the game. We were in the middle of a campaign though and I couldn't and wouldn't just kill it after the other players had played though to that point.

From that point on, most of the rules changes were kept to a minimum. Ones that had been made were largely to continue previous changes to keep the game flowing at the level of power I had gotten it. Bob did eventually return to the group, we talked it over and it's water under the bridge. I continued to work on what was to become the Core Rules, using S&W for the framework and the successful rules changes I did get to playtest in that 3.5ed game, as well as the rest of the rules playtested in S&W/Onn games throughout last year.

But without 'the Event' happening, Onn would have only existed as a watered-down version of 3.5ed instead of its own game standing on its own merits. So in a way that can almost only be possible for a RPG, the World of Onn: Core Rules as a standalone RPG may never have happened if one of my friends hadn't gone Oldschool Rebellion.

Moreso than anyone else, thank you Bob, because in your moment of chutzpa, you helped me in a way I never though of and guided me in a direction I would have never taken on my own.

*Everyone in the gaming group knows Bob's real identity, but I don't see any reason to plaster it all over the internet. It was a single moment in time in the gaming group's history, but it was a defining moment for the creation of my Onn.

Friday, March 19, 2010

Saturday Gaming

I'm making an extra effort to join my longtime friends and play with the Saturday Group tomorrow, so there won't be any posting probably until Monday. The more I think about it, I've been playing weekends with some of these people since the waning days of AD&D 1st Edition. That's a long time considering a simple game of "Let's Pretend" is what has been bringing us together for such a long time and has formed some long lasting friendships both in and out of gaming. I enjoy their company and miss them more than I care to admit some days, especially since the years are starting to go by a little faster now and the games I can attend are too few and far between.

Enjoy the weekend folks - Onward Adventurers!

Wednesday, March 10, 2010

It's all about the image

I was looking at the cover for the two Onn books I've produced thus far for the public and I like everything about them except for the FAS logo. It's crude, childish and just downright an eyesore. This past weekend the old Saturday group I used to be part of had another game that I couldn't attend due to my non-weekends off work schedule and girlfriend's Birthday. I was looking over some material I'm working into public form for another project and I was thinking about those darned Greeks, Moi Greke, Mythica and Brian's Rangers.

(This all comes together in an odd way, or maybe not so much)

My girlfriend and I went to one of the local, small state parks a couple of years back, with me dressed in Renn-Faire garb for some snapshots for a now-defunct project (one of them is the picture to the right over my profile info). I'm sitting here looking at those covers and that ugly logo. While all of this is circling my head I started thinking about Rangers, and this led to remembering how Brian, when he played a Ranger it always had a name that started with an "R", like Rand or Rommel (did I mention before how he likes the Desert Fox?), and so on.

I started tinkering around with the picture...and got this on a whim...


Now I know this doesn't look like much of a ranger, out of place with the wrong colors in the woods and all that, but in theory the lightly armored, self-reliant (not to mention dashing) figure may be more of a Roadwarden between civilized lands ranger than the tree-hugger ranger...anyway to the point, Brian's "R" rangers inspired the name "Rogue Ranger". It formed on a whim, but it looks alot better (to me) and 'feels' right...

I may move FAS over to RRG after I let it simmer for a while and think about it.