Thunderwave
Spell Level: Druid 3
Range: Self
Duration: Instant
Similar to the shockwave spell, once the Druid completes the casting he
raps his staff or cudgel on the ground. The sound caused from the rap
is increased many-fold into a thunderous boom that affects every
creature in a 10 ft radius around the Druid. Victims suffer 1d6 points
of damage plus an additional 1d6 per 4 caster levels. If the victims
fail a Toughness saving throw, they are struck deaf as well. A silence
spell or similar effect will negate this spell for anyone within its
area of effect.
Showing posts with label 3rd Level Spells. Show all posts
Showing posts with label 3rd Level Spells. Show all posts
Sunday, July 20, 2014
Saturday, January 25, 2014
Nimbus of Saints*
Nimbus of Saints*
Spell Level:
Cleric 3
Range: Self
Duration: 1 turn
When cast, a halo
of light (or darkness) forms over the Cleric’s head. For the spell’s duration,
any healing spell cast within 10 ft of the Cleric (including his own) gain an
extra die.
The reverse of this spell, Nimbus of Darkness, causes any reversed healing spell that inflicts damage cast within 10 ft of the Anti-cleric (including his own) to gain an extra die.
Saturday, February 16, 2013
New Cleric Spell - Undeath to Death
Undeath to Death
Spell Level: Cleric 3
Range: Self
Duration: Instant
When the Cleric holds his
holy symbol aloft and utters the prayers of his Deity, a wave of divine energy
issues forth. All undead in a 30 ft radius of the Cleric suffers 1d4 points of
damage per caster level (maximum of 10d4), with a Toughness saving throw allowed
for half damage. Any undead of HD under half the Cleric’s level that are killed
are turned to dust.
Tuesday, May 11, 2010
Shadow Bolt
Illusionists dabble in more than merely the mind - they depend wholly on as much local conditions as much to produce magical effects that seem believable so their opponents believe they are real. Some of their magic comes from places and planes of eternal twilight and shadow however. Because they access these planes moreso than a Magic-user manipulates the Ether, they can turn seemingly innocent or harmless things into semi-real and highly dangerous things.
Shadow Bolt
Spell Level: Illusionist, 3rd Level
Range: 40 ft
Duration: Immediate
Shadow Bolt
Spell Level: Illusionist, 3rd Level
Range: 40 ft
Duration: Immediate
When cast, the Illusionist throws a crackling bolt of charged shadow energy 30 ft in length that follows the same rules as per a lightning bolt with respect to obstructions. Victims in the path of the Shadow Bolt recieve 1d4 points of shadow energy damage per level of the Illusionist and are blinded for 1d4 rounds. Victims succeeding a Toughness saving throw recieve half damage and are blinded for 1 round.
Thursday, January 07, 2010
Resist Lightning
I don't know why, but it seems like the early editions of D&D (and their retro-clones) forgot all about lightning and electricity. There are attack spells to inflict it, but the elemental defensive spells only protect against Cold and Fire damage. So, The Druids of Onn have a spell to help survive those dangerous attacks, Resist Lightning:
Resist Lightning
Spell Level: Druid, 3rd Level
Range: Touch
Duration: 12 turns
Resist Lightning
Spell Level: Druid, 3rd Level
Range: Touch
Duration: 12 turns
Resist Lightning halves any lightning-based damage the recipient takes as well as granting a +3 bonus to saving throws to resist lightning-based effects.
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