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Wednesday, August 11, 2010

World of Onn: Core Rules Player's Guide

A quick rundown of the contents of the Player's Guide for those interested:
  • Ability Scores: Generation and tables for all 6 abilities for scores of 1-25 (keeping in line with AD&D's maximum scores), also included bonus spells table here now.
  • Races: Men, Asarlai, Dwarves, Elves, Endu, Forged Men, Giantkin, Gnomes, Gnolls, Halfling, Tigrans, Trollkin
  • Classes: Priests (Clerics, Druids, Shao Disciples), Warriors (Fighting-men, Barbarians, Divine Champions, Rangers, Spellblades) and Wizards (Magic-users, Bards, Illusionists)
  • Equipment: Lots of goodies here, some new things as well.
  • Sections on Playing the Game, Hirelings, Initiative and Combat
  • Spells for Clerics, Druids, Illusionists (1st - 7th level) and Magic-users (1st - 9th level) including even more new spells from the original Onn campaigns.
  • An Atlas section containing common knowledge descriptions for player characters about the major places and kingdoms of Onn.
  • Several Appendices with further useful information for players.
There's alot in there. I'm shooting for 150 pages (9pt, single-spaced, single-column). I didn't forget about the Asarlai description for the blog either, just haven't gotten around to it yet!

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